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Dgvoodoo remove watermark9/18/2023 It also improves compatibility with Desktop Window Manager, which is responsible for compositing desktop using graphics card and can't be turned off since Windows 8. FPS will still drop when there is too much polygons, but just for the record, some random complex scene that rendered at 15 FPS before now renders at 30 FPS, this was also with Fog Distance set to 200% and everything else maxed at resolution 1920x1080. My specs:ĬPU: AMD Phenom II X4 920 3,00 Ghz (overclocked from 2,8 GHz)įPS dipping in the 40s is now much rarer occurrence, while it was quite common before. I've tried it with Drakan and noticed significantly improved performance (at least doubled, depending on the scene). It uses Direct3D 11 as a wrapping output and requires DirectX 10.1 capable graphics card to work and of course Windows Vista or newer. The author also developed a wrapper around ancient DirectDraw/Direct3D interfaces. In addition to AiO Patch, the following may be obtained to improve the experience:ĭgVoodoo started as a wrapper around Glide API, which some old games used at the time instead of Direct3D or OpenGL, allowing them to be played on modern hardware, which don't support Glide.
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